MAIN BUG FIXES
FIXED – Players can receive damage from a claymore, despite being behind a barricade.
FIXED – A second breaching charge cannot be placed after the previous one is destroyed while being jammed.
FIXED – The Yokai drone’s effect can be broken if stacking a concussion effect on top of it.
FIXED – Spectating an ally in DBNO mode will not show the blur effect.
FIXED – Aiming down sights while fast descending in rappel will lock the fast descent on.
FIXED – Shield replication can be broken in 3rd person if the player quickly changes from grenades to shield.
FIXED – Reload animations repeat and players cannot fire or complete the reload.
FIXED – Joining a session after the match has ended leads to an infinite loading loop.
FIXED – Certain placements of Nitro Cells would damage players through reinforced walls.
FIXED – In game voice chat issues leading to no comms for one of the active players in a match.
FIXED – Projectiles fired from launchers can pass through obstacles if fired close to them.
FIXED – Vaulting wide surfaces while sprinting with two and three speed operators would repeat the animation.
FIXED – Partially damaged Deployable Shields would disappear from inventory after picking them up.
FIXED – Shields could obstruct view when sprinting into a fall.
FIXED – Impact grenades would bounce off window borders, instead of detonating.
FIXED – Conflicting objective locations would be displayed at times during team selection.
FIXED – Defenders could trigger claymores through walls on certain maps.
FIXED – When a player would lose connection to the match while reviving a DBNO player, the DBNO player would stand up bleeding.
FIXED – While in drone phase, the exit button in the Spawn Selection screen would not react to mouse input.
FIXED – Sprinting then switching to prone, but cancelling the animation with sprint again would cause players to teleport forwards.
FIXED – Users are able to use tight places in maps, or created by the Deployable shield, to force the character inside the Maps collision.
FIXED – Players are able to stand on shields by using another player as a collision point.
FIXED – When a Defender is put in DBNO while outside, the Attackers can see their life bar.
FIXED – If a player puts their teammates in DBNO, exits the session and waits to return until after they have died, the player will not receive a sanction.
FIXED – After pressing up on the controller, Alpha Pack buttons become unresponsive.
FIXED – An issue that would cause the “Join Game” and “Invite to Game” options to not work.
FIXED – Some extremely tough glass on black vehicles.
FIXED – Breaching charges placed on destructible walls would not be destroyed if the wall were then reinforced.
FIXED – If opening a menu while spinning a weapon preview on the Alpha Pack screen, spinning animation would loop endlessly.
FIXED – Some specific cases of rubberbanding while vaulting for high ping players.
FIXED – Scoreboard is not displayed at the end of a game.
FIXED – Camera clips through the player if they are DBNO and holding the button to slow bleeding while being revived.
FIXED – Some specific matchmaking issues causing squads of 5 to be split when entering a match.
FIXED – Players can melee gadgets through a Deployable Shield and destroy them.
FIXED – If a laser is equipped on a weapon with no sight, the laser does not react to EMP grenades.
FIXED – Strange rotation of the player if taking armor plates immediately after falling from a surface.
FIXED – Frag grenades not always destroying a barricade when detonating close to it.
FIXED – Modifying settings allows removing most ambient textures, resulting in a player advantage.
FIXED – Destroying Bandit’s Shock Wire with a melee strike will reward the player only for the Barbed Wire.
FIXED – Trajectory for Impact and Concussion grenades is not the same.
FIXED – Issues with sticky gadgets, when falling from a destroyed barricade.
FIXED – Players are able to climb onto other operators in order to stand in windows.
FIXED – Players can be killed by melee above the head.
FIXED – Vaulting while crouched and looking up can cause an obstruction of view.
FIXED – Defenders can use a Deployable Shield and a teammate to reach elevated areas of the maps.
FIXED – Players can clip into the wall at EXT Basement Entrance on Hereford Base by strategically placing a claymore.
FIXED – Players can use the drone to see under the stairs at B Laundry Stairs on Oregon.
FIXED – Some weapons are not aligned correctly with the ACOG sight while aiming and sustaining fire.
FIXED – Smoke effect can invert with the player’s view while rappelling.
FIXED – Matchmaking issue that would cause players to be stuck in an open lobby, searching for other players.
FIXED – Two players running side by side may cause issue with teleportation.
FIXED – Grenades sometimes rubberbanding back at the player after tossing them through an open window.
FIXED – Impact grenades bouncing off walls, instead of detonating.
FIXED – Issue with the spectator Support camera becoming stuck in the location of the player death.
FIXED – Rounds and crosshairs are misaligned with the L85A2 when used with various attachments.
FIXED – When a player affected by a flash goes into drone mode, the HUD appears slowly on a fade in.
FIXED – Users can not open the option menu if all the Attackers are dead and the defuser is planted.
FIXED – Low frame rate when playing a Bomb Mission on Favelas in Terrorist Hunt.
FIXED – Operators escorting the Hostage could teleport if Hostage is put in a state of DBNO.
FIXED – Audio prompt for losing the Hostage would be triggered late.
FIXED – A collision issue between Attackers, Defenders, and the Hostage that would lead to a teleport.
FIXED – Players would stop securing an area if standing at the ledge of a blown hatch.
FIXED – When accessing a Situation from the main menu, the mission specific text would not show.
FIXED – Overhead icons disappear when switching to the view of a player on a different floor.
FIXED – Upper floors block view of the Caster Camera in RTS mode when a player vaults an object.
FIXED – Player DBNO indicator is missing in Caster Camera.
FIXED – Following a player outside with the overhead camera can make the player invisible.
FIXED – Casters are not displayed when attempting to join a playlist.
FIXED – User can become stuck with no UI when rejoining a Custom Game.
FIXED – Users kicked from a Custom Game can still see the game and attempt to join, leading to an error.
FIXED – The Bomber’s signal persists on IQ’s Electronics Detector after the Bomber has died.
FIXED – Replication issue if hit by melee while running.
FIXED – Destroying the barricade on a door or window would destroy the EDD.
FIXED – Animation offset while deploying EDD.
FIXED – The EDD becomes invisible at a certain distance due to LOD issues.
FIXED – If an EDD is placed on the outside of a building and an Attacker rappels inside, the explosion won’t damage them.
FIXED – When the last Attacker in the round is killed by an EDD, the replay shows the Kapkan POV and not the trap POV.
FIXED – Shield Replication can be broken when tossing certain grenade types.
FIXED – Montagne’s shield is visible through the stairs in House if extended.
FIXED – IQ’s device would appear to float in the middle of the screen after rappelling.
FIXED – All of Jackal’s weapons snap to the idle position when activating his gadget.
FIXED – Defenders leave footprints in barbed wire.
FIXED – When tracking someone, the Gu needle icon overlaps with the position tracker when affected by the Gu mine.
FIXED – Leaving the match after the interrogation starts causes it to stop before it completes, denying the ability.
FIXED – Caveira can teleport after interrogating someone in close quarters.
FIXED – Interrogating someone with her back against the wall would cause Caveira to fall out of the map.
FIXED – All players receive error code 2-0x0000B005 if a player disconnects while being interrogated.
FIXED – Players can pass into nearby walls after performing an interrogation.
FIXED – The movement speed reduction after being hit by her mine was at 20% instead of the intended 30%.
FIXED – Camera rotation speed would decrease gradually for a short time as the concussion effect wears off.
FIXED – Winning a round with MVP honors on Plane at night brings out the dark side of Ela. We have corrected the glowing red eye effect present in this form.
FIXED – Concussion mines can block drone entrances.
FIXED – Mine can appear upside down if placed too close to a camera, nitro cell, or another mine.
FIXED – Enemies hair was not showing as yellow in the thermal scope.
FIXED – Support view does not see Gu icons.
FIXED – When under the concussion effect, the drone’s crosshair is missing.
FIXED – Sledge’s hammer does not fully destroy a destructible wall if striking the corner of it.
FIXED – The battery remains attached to the deployable shield after the shield is destroyed.
FIXED – The electric effect of the Shock Wire is not seen in Caster Camera when viewed in First Person View of the player being killed by it during gameplay.
FIXED – After switching between gadgets and weapons, Tachanka will look broken in 3rd person when mounting the LMG
FIXED – Yokai ignores the decorative fans on the ceiling.
FIXED – Attackers can activate the Welcome Mat during the pick-up animation.
FIXED – Pellets from her gadget can stick to unbreakable surfaces.
FIXED – The drone can force a collision with the flower pots at EXT Terrace.
FIXED – The breaching charge does not destroy both sides of the wall at 1F Archives.
FIXED – Gaps in the walls above the 1F Admin Office ceiling allows players to throw cameras and other sticky gadgets inside the walls.
FIXED – Drone clips through the stairs at B Main Stairway.
FIXED – Gaps next to the reinforced wall in 1F Loan Office.
FIXED – Player jitters when making contact with the railings in 2F Elevators.
FIXED – A collision issue in the 1F Archives section when using the drone.
FIXED – Texture flickering in the vent at 1F Archives.
FIXED – Players can force a collision issue through the wall using the Deployable Shield in 1F Archives.
FIXED – Defenders can shoot Attackers in the tunnel through the floor in Server Room Stairs.
FIXED – Destroying the floor in 2F Executive Lounge allows players to see inside the wall and place gadgets inside, such as cameras.
FIXED – Destroying the floor in the Janitor’s Closet allows players to see inside the wall and place gadgets inside, such as cameras, again.
FIXED – Gap between the wall in 1F Admin Office and 1F Open Area where players can see inside the wall and place gadgets inside, such as cameras, again, again.
FIXED – Destroying the ceiling in 1F Archives allows players to see inside the wall and place gadgets inside, such as, you guessed it, cameras.
FIXED – In 1F Staff Room operators were tripping over a pesky glass and cup.
FIXED – Drone can force a collision issue with the wooden skid at 2F Armory Lockers.
FIXED – Drone can force a collision issue with the wooden skid at 2F Break Room
FIXED – Player can place the drone inside the wall at EXT South Balcony.
FIXED – Players can force a collision issue with the rotunda on the roof.
FIXED – Operators will fall through the game world when forcing a collision with the toilet in 1F Detention while prone.
FIXED – A hole in the environment showing the light of the sky in the East Stairs.
FIXED – Player clips through the metal detector at 1F Customs Inspections Room when vaulting over it.
FIXED – A panel in 1F Central Stairs disappears when observing it from 1F Customs Inspections.
FIXED – Nitro cell does no damage when stuck to the blue fence at EXT Crash Site.
FIXED – Texture issue after the wall is destroyed at 1F Bathroom.
FIXED – Nitro cell does no damage at the corner of the brick wall at 2F Security Room.
FIXED – The metal barrels in B Basement Hallway disappear when viewing them from B Snowmobile Garage.
FIXED – Drone gets destroyed if it gets too close to the rocks at the outside edge of the map.
FIXED – The wall between Library and Library Entrance can be reinforced from Library Hallway.
FIXED – Invisible collision for gadgets thrown from 2f Office balcony.
FIXED – Gadgets have no collision on the bottom of the doorframe between 1F Great Room and 1F Dining Room.
FIXED – Drones can see through the rock located at EXT Lakeside.
FIXED – Players can fall through the game world in B Snowmobile Garage near the stairs.
FIXED – Players can push teammates out or into the environment with the use of reinforcements in the Kitchen.
FIXED – Players can toss sticky gadgets, such as cameras, from 2F Office into a wooden beam in 1F Dining Room through a missing texture. No worries, the texture was later found and is ok.
FIXED – Players can toss sticky gadgets, such as cameras, from 2F Library into a wooden beam in 1F Gaming Room through a missing texture. This texture is still at large, but the map has been fixed.
FIXED – The oven iron in the Kitchen prevents players from destroying drones.
FIXED – Players can get stuck between a Deployable Shield and reinforced wall in B Wine Cellar.
FIXED – A rock hiding a hole in the world at EXT Snowmobiles.
FIXED – Players can shoot one way through another missing texture in 2F Office.
FIXED – Twitch Shock Drones would get destroyed when passing near a rock at EXT Cliffside Woods.
FIXED – Players standing outside on an elevated platform of any kind are hidden from view of the Caster Camera when selecting the first floor.
FIXED – Drones can get under the floor at 2F Front Hallway.
FIXED – Suitcase at 2F Front Hallway disappears when hit with a melee strike.
FIXED – The Mobile Lounge window at the cockpit has a gadget collision and cannot be destroyed.
FIXED – Players can clip through the ceiling in the Luggage Hold by vaulting over the crates.
FIXED – Jumping the drone between two pieces of cargo will cause it to fall through the Cargo Hold floor.
FIXED – Players fall under the plane when walking forward on the right side of the main door.
FIXED – Lesion’s Gu mines are not deploying properly on exterior steel floors.
FIXED – Players can see through the plane engines when looking at them from behind.
FIXED – Kapkan’s EDD has no collision with the control panel located at 3F Radio Cabin.
FIXED – Kapkan’s EDD deployment animation clips at the Radio Cabin location.
FIXED – Player can get stuck in the exterior wall of the plane by vaulting a destroyed wall at 1F Technical Room.
FIXED – A small gap above the drone vent at EXT Bus Yard where players can shoot through.
FIXED – Players can see the sky through a small hole in the corner of Kid’s Dorms.
FIXED – Clipping issue when deploying the Welcome Mat at 1F Dorm Stairs.
FIXED – Piece of the wall overlaps the barricade causing melee strike to not destroy it in 1F Office.
FIXED – Players can shoot through the roof of 2F Attic, damaging players at EXT Meeting Hall.
FIXED – A missing collision behind the crates at 2F Armory allowing the drone to go outside of the world. This collision is a no-call no-show and has been replaced.
FIXED – Two cardboard boxes at 1F Kitchen would not let drones pass.
FIXED – Players would exit the game world and die when going prone under the table at 1F Dining Hall.
FIXED – Twitch’s Shock Drone gets stuck behind the generator at 1F Rear Stage.
FIXED – Missing texture at the corner of the small roof at EXT Dining Hall Roof.
FIXED – Lighting flickers when seen through the leaves of a tree.
FIXED – Players can shoot through a missing texture by rappelling from EXT Parking into 1F Lobby.
FIXED – A camera can be placed in 1F Dining Hall Corridor and is able to see inside 1F Showers.
FIXED – Players can clip through the wall on EXT Construction Site area.
FIXED – Jäger’s ADS can be placed inside a box in 2F Bathroom.
FIXED – The display screen in 2F CCTV Room floats after destroying the monitor.
FIXED – Players can get inside the jukebox in the Bar Room.
FIXED – Destroying the Eastern wall in 2F Bedroom Hallway can result in floating picture frames and hooks. Obviously, ghosts.
FIXED – Drone can fall out of the game world due to a collision issue at B Arsenal Room.
FIXED – Drone can fall out of the game world due to a collision issue at 1F Stock Room.
FIXED – Nitro cells do no damage when placed on the side of a shelf at 2F Logistics Office.
FIXED – Players can get stuck between wooden pallets and tires at the EXT Warehouse spawn point.
FIXED – Camera shakes when the user forces collision with the corner of the building located at EXT Shipping Dock.
FIXED – Camera shakes when the user forces collision with the electric panel in 2F Cash Room.
FIXED – Players can force a collision issue at the Gym between dumbbell racks.
FIXED – Players are pushed above the Deployable Shield by a collision with the reinforced wall in 2F Penthouse.
FIXED – Collision issue when a player crouches against the corner of the walls in 2F Theater.
FIXED – There is a gap between the walls located at 1F Office area allowing players to see the 2F Billiards Room area.
FIXED – The vaulting animation skips a few frames when vaulting from the bar to the pool in the EXT Pool Area.
FIXED – Drone can see through the pool mesh at EXT Pool Area.
FIXED – When a player vaults the counter at 1F Sunrise Bar, they clip into the ceiling.
FIXED – The texture is not aligned in 1F Sun Room.
FIXED – Boxes located at EXT Ruins disappear after the user throws a frag grenade near them.
FIXED – Players can get stuck behind the table at EXT Pool Side.
FIXED – Attackers can climb on top of the pink canvas at the top of the building.
FIXED – Players clip through the desk in the office near the kitchen.
FIXED – Players clip through the unbreakable wall between 2F Theater and 2F Hallway.
FIXED – No destruction link between the cutting board and knife in 1F Kitchen.
FIXED – Paintings and their hangers are floating in the air after wall destruction. More ghosts, most likely.
FIXED – Players can see the other side of a wall from a gap between the wall and the wooden beam in 2F Classroom.
FIXED – Players can see and shoot outside from a gap in the wall in the Main Office.
FIXED – The glass shatter sound effect is missing when destroying the glass cases at 2F Trophy Room.
FIXED – Invisible wall makes thrown gadgets float in 1F Archway Hall.
FIXED – The player is not detected if hiding in the bushes near the wall at EXT Parking.
FIXED – Jäger’s gadget floats in mid-air when placed on the fireplace 1F Archway Hall.
FIXED – The lamp in the Archway Hall will disappear when far away from it.
FIXED – Sledge’s hammer cannot destroy a section of wooden floor in 2F Rowing Museum.
FIXED – A certain tree has leaves that can be seen through a wooden fence outside near EXT Side Street.
FIXED – Claymores placed on the roof, float.
FIXED – An invisible collision near the 2F Side Stairs that would snatch up sticky gadgets.
FIXED – The Player jitters when making contact with the metal shelf in B Laundry Room.
FIXED – Camera shakes if the user forces collision with the wall between the windows at EXT Treehouse Alley.
FIXED – The Camera shakes if the user forces collision with the electric panel in EXT Patio.
FIXED – The Camera shakes if the user forces collision with the assets located at B Laundry Room.
FIXED – The Camera shakes if the user forces collision with the bag from the shelf located at 2F Walk-in.
FIXED – The Players drone gets stuck in the water tank.
FIXED – LOD issue can be noticed when looking in to B Laundry Room from B Garage.
FIXED – Possibility to avoid the collisions on the main door stairs rappelling.
FIXED – Defenders can shoot from 2F Football Apartment towards the EXT Rooftops Attackers spawn and spawn kill.
FIXED – The players can vault over a gap to reach the building in 3F Packaging Room.
FIXED – Overlapping pipes are present in EXT Construction.
FIXED – Nitro cell does no damage when placed in the Coast Guard office’s drawer.
FIXED – Camera shakes if the user forces collision with the wall in 2F Maps Office.
FIXED – Player drone falls out of the game world when moving behind the life buoys.
FIXED – Confetti prop can be moved by walking over it after shooting the floor.
FIXED – There is no sound when a player rappels through the window of the skylight at 2F Exit Stairs.
FIXED – Drone goes out of bounds if thrown at West Front Yard.
FIXED – After destroying the ceiling of B Cafeteria the player can throw gadgets inside the wall and see out.
FIXED – The player can rappel inside the building at 1F Lobby near the plant.
FIXED – When nitro cells are thrown in any of the Visa Office’s plant pots, no damage is dealt when detonating.
FIXED – Missing texture on THE building wall at EXT Gardens.
FIXED – Players are able to get inside the white truck at B Garage.
FIXED – Large pillars can block a grenade explosion.
FIXED – Players vaulting over the desk at 1F Lobby area can force collision and fall in the B Cafeteria area.
FIXED – The operators can fall inside the texture when going prone beneath some chairs at 2F Meeting Room.
FIXED – All of the operator’s eyelids are clipping when loading the Blind animation.
FIXED – Jäger elite ADS skin has a screw that is not affected by the gadgets animation.
FIXED – Barbed Wire is not centered on screen.
FIXED – Claymore has the wrong pivot point.
FIXED – The Deployable Shields and breaching charges are too zoomed in when deployed.
FIXED – The L85A2 snaps to the idle position after a tactical reload and a full reload when equipped with a vertical grip.
FIXED – Operator Icon in spawn location screen does not update if you change operator after selecting location.
FIXED – Weird animation when a player drops from a counter while sprinting from a 3rd person view.
FIXED – Operator’s knee clips through the shield while in crouch and leaning position with ADS.
FIXED – User can see the operator’s body when vaulting and turning 90 degrees.
FIXED – Blurry and flickering texture when aiming with the PRB92.
FIXED – Gator by Zoe Love skin is too dark.
FIXED – In third person, Doc’s left hand clips through the Vertical Grip of the MP5
FIXED – Reloading the 417 will snap the left hand from the magazine to the Vertical Grip.
FIXED – When opening an Alpha Pack, the Renown reward is misplaced in the Missing Loot Pop Up.
FIXED – There is a corrupted texture on the front and the back windscreen of the police cars on Kafe.
FIXED – Mira’s splash art when unlocking her is different.
FIXED – When selecting the dynamic button and navigating up and then down, it gets stuck.
FIXED – Arrow icon is not align in center to the black icon.
FIXED – ITA12L Shotgun floats in 3rd person when reloading.
FIXED – Operator headgears and uniforms are stacking on each other in the preview panel when quickly backing off full screen view.
FIXED – Saiga12’s Muzzle Flash is misplaced.
FIXED – When a player goes prone after vaulting on something and move, his left hand make a weird animation.
FIXED – Alpha Pack Statistic auto test shows the wrong number for Common Universal Weapon Skins.
FIXED – Camera / drone red light does not turn on for the first player entered this camera / drone.
FIXED – In the load out section of the Operator tab, the operator slides when loading the model.
FIXED – Using angled grip will result in wrong thumb placement on the secondary weapon after dropping the hostage.
FIXED – The 3D models of Lesion and Valkyrie do not have the same rotation center than the others.
FIXED – Some specific cases of rubberbanding while vaulting for high ping players.
FIXED – Scoreboard is not displayed at the end of a game.
FIXED – Flickering can be observed after explosions when using Nvidia SLI.
FIXED – UI saying “Please wait” is missing when loading the Alpha Pack screen.
FIXED – A black border frame will appear in the Winning Showcase if you set the Aspect Ratio to 21:9.
FIXED – The loading time is too long at the start of the round.
FIXED – Dynasty weapon skin is too bright.
FIXED – User cannot back out of the options menu when the MVP screen is playing.
FIXED – Fade to black is missing at the end of the victory pose.
FIXED – On the voice chat, record Level setting always resets to 83 after a reboot.
FIXED – When reloading fully emptied, cancelling with the camera view and going back to the gun reload, the magazine appear floating/displaced near the gun. Only M45, MK21 and D-50.
FIXED – Some headgears still have the old faces of operators.
FIXED – The character model’s knee is clipping into the deployable shield when removing it.
FIXED – Left hand is visible popping out from drop to prone.
FIXED – Transition between weapons is broken between idle and walking animation.
FIXED – Pulsing Animation of Quick Buy an Alpha Pack is broken.
FIXED – Misapplied texture on firing pin for Chaquetilla weapon skin on USP40.
FIXED – The guns are invisible and hands are twisted on players spawn.
FIXED – MP5 submachine gun isn’t pulled back by the player when near walls, resulting in a flattened model.
FIXED – Weapon Skins are the first item in the list when viewing the Currency Choice Panel of bundles that contain seasonal weapon skins in the Shop.
FIXED – For some operators, the map shown in the Bio section is incorrect.
FIXED – The operator icon does not grey out if two players try to select the same operator in the same second.
FIXED – It is not possible to open player profiles in Terrorist Hunt lobby when match has begun.
FIXED – Removing barricade animation is broken on windows with Castle’s armor panel.
FIXED – The light from Laser Sight appears on the uniform after repeatedly switching through uniforms/headgears when equipped and Thatcher does not approve this.
FIXED – There can be two focus highlights active at once when moving the highlight to a Portal tab and hovering the mouse over a player slot in Lobby.
FIXED – Button prompts are missing on the Option buttons when playing with Gamepad controls in the After Action Report.
FIXED – There are Corrupted detail in the operator loading screen, if the brightness from the game is at the highest level.
FIXED – If player presses Continue or Quit to Main Menu at the end of any type of match, the point awarding SFX will replay for the next 10 seconds.
FIXED – There are some broken reflection on some goggles of Ela, Fuze, and Valkyrie.
FIXED – A click sound is audible when pressing buttons during cinematics.
FIXED – When the “0 renown” issue occurs, there is no way to know that you received the missing renown.
FIXED – The Lucky Cat charm has no animation on shield operators from third person view.
FIXED – Jackal’s ITA12S clips through its holster.
FIXED – Damage comparison value fails to update when comparing the M590A1 and the L85A2 in the Loadout menu.
FIXED – Fuze’s ACOG Front piece is visible while aiming down sight.
FIXED – The Claymore red trigger moves when viewing from some angle close to a wall.
FIXED – When watching another player in Spectator mode, if he crouches and leans left while carrying the hostage, the camera will clip through the hostage.
FIXED – The pellets of Hibana’s X-KAIROS are not replicated properly during the support mode.
FIXED – Thermite Elite skin sometimes shows as invisible for other players.
FIXED – The mute function will stay on by default after starting a new match with the same player even when playing on different sides.