netcode/hitreg need work, as do elements of the movement and the animations. Also the ballistics model, though that may be tied in to hit reg i suppose.
I’m not sure what use a player list with pings would be; what will you do with that information? In something like battlefield, it would let you spot and potentially kick high ping players, but given there’s no way to ID a player before your or their knockdown/death i’m not sure what the benefit would be. I already know I’m dying to horrendous ping bullshit, i don’t need empirical evidence or vindication.
I think maps will be a slow roll out like Arma or ARK; they are a fair size after all. I’ve barely explored the desert map and still haven’t visited large parts of the first map, so I’m not sure how badly they’re needed. Do you find you already know every bit of both maps? How much does this bother you, given you only play Arma on Tanoa
bunny hopping isn’t going anywhere, it’s been a staple of games since the 90s and i just don’t think we’ll ever be rid of it. I’m not a fan of the hopping, but the animations required for vaulting/mantling/climbing make those too slow (albeit realistically) for an FPS shooter; this isn’t Arma and it’s not aiming for realism so i don’t see them taking it that way.
The region thing’s tricky, because you could always play via a VPN to circumvent it, and give yourself greater/more controllable lag in the process. That potentially applies to both region-locking and ping limiting. The answer is to allow private run servers who can build a community the way things used to be, but i think we all need to accept those days are over; assholes make up a large part of the market and their money is as good as ours, and since we can’t leave them out of our own accord we may have to accept their presence, or move on to new hobbies.
I think i just depressed myself out of my lunch