This is a funky little 2D RTS-esque game, where you control a brain in a shell, who commands units around a map and have to destroy the enemy brain somewhere else on the map.
You build yourself a bunker to protect yourself. Build defences, units which you can take control of and assault the enemy bunker.
“Unless you’re defending a domestic bunker, the opening phase of any scrap generally begins with some frantic defence preparation. While a cordon of turrets and troops is airlifted in, you rush to get your fragile perambulating cerebrum into a newly excavated tunnel network or defensible cave. Mismanage this crucial stage and you can easily find yourself looking on helplessly as terrier-like foes scramble through the mouth of a refuge-turned-rat-trap.
“And “scramble through” isn’t wishful thinking in this instance. The mix of QWOP-style soldier skeletons (though, happily, directly controlled units are moved with WASD keys) and endlessly deformable battlefields means every scenery pixel matters when it come to pathfinding and Line of Fire calculations. Troops slither, squeeze and tumble through catacombs. They widen home-made portals with mining tools or attempt to seal them off with concrete sprayers. Bullets nibble at trench edges and chip away at bunker walls. The options for using and abusing the environments are mind-boggling.”