Have got used to it now. Found the play fun and enjoyable for the most part. Once I got back into twitchy shooter mode.
Yeah there is bunny hopping and doplhin diving, but for the most part once you are aware of it and who is doing it becomes fairly easy to deal with . Only thing I will say, is they need to sort the bunny hoppping visual. Seeing @hammy do it earlier looked like he was just floating through the air bolt upright!
For me Hardcore mode would slow the game down. And WAR is certainly set up to be a team challenge match. A coordinated team would do well, and a mish mash of pubbers will likely not do very well. One of my gripes with the way COD went, was kill streaks. Or score streaks. Now that option is removed in WAR it makes it feel more oldskool COD. I would like to see this on more maps.
It is however, frustrating on the domination/hardpoint/tdm maps that it is only 6v6. This clearly from the port form Console. It limits the map size, points are too close.
Not convinced the hit detection is quite working. I have seen several instances of shots off to the side of people registering, and my own shots which are pretty bang on not registering. (Beta!?)
Division and basic training options are fairly similar to what we are used to with perking up your player and weapons.
Visually, I play it on max with setting with decent fps. It doesnt look mind blowing but plays fine and smooth. Have found some lag though on certain servers.
All in all, I will probably get this for the campaign when it is a bit cheaper. But I am curious about war mode for different maps.